SPACEBOURNE - I
Spacebourne - I is an open-world arcade game with RPG elements.
You can explore and trade in its unique and vast galaxy while managing diplomacies between different races and factions and deciding for what and whom you will be fighting for.
SpaceBourne - I gives you complete freedom during both the main storyline and side missions. You can be a careless pirate, bounty hunter, or mercenary who doesn’t care for anyone else, or follow a peaceful path whenever possible and become a traveler or a merchant.
You are free to lead others, or be careless.
SpaceBourne - I is an immersive Space Simulation, Arcade, Open World, and RPG game.
Within the vast expanse of SpaceBourne's universe lie over 100 Solar Systems, boasting more than 400 planets and 37 landable Space Stations.
The game is crafted with the player's absolute freedom in mind. In SpaceBourne, players can engage in a multitude of activities, including asteroid mining, salvaging wrecked and derelict ships, bounty hunting, piracy, and the exploration of uncharted solar systems and space anomalies such as black holes. Beyond the main storyline, players can delve into trading, accept side missions, influence the ongoing conflicts between different races, or even assemble their own formidable forces. Throughout these endeavors, players are granted the power to make impactful choices.
However, to embark on these adventures, a capable spacecraft is essential. You can obtain new ships, enhance existing ones, and craft an array of unique weapons. As of Early Access version 1.5.1, the game boasts an impressive arsenal of 322 distinct weapons, each with its own set of characteristics, and this number continues to expand with each subsequent update.
Not only can the ships in the game grow and upgrade, but the player-character also progresses by leveling up, gaining new traits, and improving existing ones. Passive traits like Piloting, Trade, Charisma, and more can improve or not, depending on your playstyle. Meanwhile, active traits are yours to choose and acquire as your character levels up. Aside from the main storyline, SpaceBourne's content is randomly generated during new-game initialization. This means that each new playthrough can introduce unique events and locations.
This design choice aims to ensure that every time you play, you'll encounter new discoveries, no matter how many times you've played before.
SpaceBourne features four distinct races, each with different ships and specialties, adding diversity to the gameplay. With over 3,000 entities available for interaction, there's a wealth of content to explore.
It all began on an ordinary day in July of 2029. That was the day when a new era began, marked by the sudden appearance of an unidentified alien object in our skies – our first contact with extraterrestrial beings. Initially, excitement filled the air, but soon, as the alien craft remained motionless, devoid of communication or a discernible purpose, excitement gave way to bewilderment. As uncertainty grew, and in anticipation of worst-case scenarios, nations from across the world united to form a special international committee known as the World Air Defense Platform. One individual was chosen to lead this newly formed organization, a figure known simply as "The Commander."
In February of the following year, an epidemic emerged. Officially designated as "HX-4," it became popularly known as "Guest Influenza." This new disease had an extended incubation period of one year, and it proved to be both incurable and highly fatal.
By the year 2032, with the entire world still grappling with the deadly outbreak, the World Air Defense Platform devised a plan to confront the visitors, who were widely suspected of being connected to the disease. Preparations were made for an offensive, but before it could be executed, the aliens launched an attack of their own.
Human losses were substantial at first, with devastating defeats suffered, but under the adept leadership of "The Commander," the tide of battle began to shift. Tactics were adapted, new strategies were devised, and over the next three years, more than 20 alien ships were decisively destroyed in dramatic victories.
By 2035, almost half of the enemy's ships had been cleared from our skies, but this was overshadowed by the loss of nearly three-quarters of the Earth's population. The survivors, yearning for news of a complete and definitive victory that would allow them to commence the arduous process of rebuilding, were dealt a crushing blow as they learned of "The Commander's" illness. Medical researchers redoubled their efforts to combat the disease, but their endeavors proved futile. Each passing day brought "The Commander," Earth's greatest hope, closer to an inevitable demise.
On the 12th of December 2037, as a last-ditch effort to save him, it was decided that "The Commander" would be cryogenically frozen until a cure could be found. The following day, he cast his final gaze upon Earth as he knew it, closing his eyes inside a cryogenic chamber.
When he reopened his eyes, he found himself in an abandoned space station orbiting Earth, enveloped in silence. It became painfully clear that Earth's end had come, and he was now alone. His heart was heavy with sorrow, but there was no one left to share his grief. His mind was filled with questions, but there were no answers to be found. And yet, the disease continued to ravage his body.
All that remained were the desolation of a deserted space station, a ship in the hangar, and an infinite universe awaiting him beyond.