Independent studio · Developer & Publisher

DBKGAMES

We build vast, story-driven space worlds. Now we help other developers launch theirs.

Titles shipped03
FlagshipSPACEBOURNE 2
Next projectCLASSIFIED
StatusNEW TITLE IN DEV

Our games

Open galaxies.
Your story in them.

Three games so far, each one bigger than the last. Players pick a side, build a crew and decide how the story ends.

A lone pilot stands in a circular hangar gate looking out at a planet in SpaceBourne 2
Flagship · Steam
Space simRPGThird-person shooterSingle-player

SpaceBourne 2

An open-universe space shooter with mining, trading, piracy, crafting and deep exploration, plus on-foot third-person combat. The story picks up where SpaceBourne left off. This time your goal is to raise a new empire in the galaxy, and how you do it is up to you.

Fighters and a capital ship exchange laser fire in SpaceBourne
Open worldSpace RPG

SpaceBourne

An open-world space game with RPG elements. Trade, explore and manage diplomacy between warring factions as a pirate, a bounty hunter, a merchant or a leader.

A dim teal corridor with a strange ripple on the floor in Mesel
NarrativeChoice-driven

Mesel

You are the protagonist and the writer of a novel at the same time. Every decision you make writes the next page.

Transmission incoming

Next project CLASSIFIED

ProductionOngoing

A new title is in production on Unreal Engine 5. Join the Discord to hear about it first.

What we do

Two sides of
one studio.

We know what it takes to ship a big game with a small team, because we have done it three times. Now we put that experience behind other developers too.

// DEVELOP

We make our own games.

Large open worlds on Unreal Engine, built in-house: space flight, on-foot combat, factions, economy and stories that react to the player.

  • Game design & narrativeIn-house
  • Unreal Engine 5 productionIn-house
  • Mod-ready, data-driven systemsIn-house
// PUBLISH

We publish games we believe in.

You focus on the game. We take care of the road to launch and stay with you after it.

  • Steam launch & store pageLaunch
  • Marketing, creators & communityGrowth
  • Localization, incl. TurkishReach
  • QA, playtests & Unreal supportQuality
01

PITCH

Send a build, a trailer or a short pitch through the form below.

02

REVIEW

We play it and come back with honest feedback.

03

PLAN

We agree on scope, timeline and terms that fit your game.

04

LAUNCH

Store page, marketing and release day, then updates after it.

FounderGame designer

The studio

Built by a player
who never stopped.

DBK Games was founded by Burak Dabak, a game designer who spent years on the other side of the screen first: writing for Chip, Merlin'in Kazanı and GamerTR, editing at GameHQ, and beta testing for studios like Blizzard and Microsoft.

After years studying game programming and graphic design, he shipped Mesel. SpaceBourne followed and found players around the world. SpaceBourne 2 went further still.

  • Title 01
    MESELFirst game. A novel you write by playing it.
  • Title 02
    SPACEBOURNEOpen space RPG with a global player base.
  • Title 03
    SPACEBOURNE 2Space sim and third-person shooter in one universe.
  • Title 04
    IN DEVELOPMENTUnreal Engine 5. More soon.

Contact

Making something
worth playing?

Tell us about your game. Press, partnership and player questions are welcome here too.